These tendencies involve the how, when and where players get into certain positions. Also, the game uses the statistics from to make judgments about the various player tendencies. The range of attributes now goes from 25-99, so there is a much broader range for players to be rated within. The ratings system is also brand new this year. Players who abuse turbo will have to reach towards the end of the bench for fresh legs, leaving their team at a disadvantage. The downside is that fatigue will build up rapidly, which will leave you with an exhausted player. But the truly interesting wrinkle is that you can continue to use turbo after the meter has run out. Since there is now a turbo meter, you can only use the speed boost for a certain amount of time before the meter runs out. There are also fewer dunks in traffic, which should make (almost) everyone happy.Īt a base level, the turbo system has been reworked - there is now a turbo meter that depletes as you use it. On top of all the animations that have been added and removed this year, the passing game has also been tweaked to make cross-court passes a less viable option. This means a pass to Ray Allen in transition will result in a much quicker shot that is more like what you would expect Ray to pull off in real life. Many of the slower jump shots have been significantly sped up as well. But the game isn't turning into some sort of street-ball game as both these particular events are relatively rare and should only happen during reasonable circumstances, at least according to the developers. If you find yourself in one of these unique situations, you may have a chance to catch an alley-oop off the backboard and dunk it home, or the chance to make a two-handed block. Some of the other new animations in the game are triggered during specific situations. They don’t happen often, but they’re definitely in the game. Kick balls will also be called when warranted. This is useful during a tight game where every second counts. You can also roll the ball into play when you inbound it.
Special attention has been paid to blocks, under the basket moves, stripping the ball and almost anything else you can imagine. In addition to the tweaked game speed, a ton of animations have also been added to the game. The players also feel like they have weight and are taking proper steps instead of sliding up and down the court, which might be a byproduct of the slower speed. While I didn't have a real problem with the game speed in NBA 2K9, 2K10 does seem much more realistic at this slowed-down speed. While playing the game, I immediately noticed a slower game pace.
But with the competition finally showing signs of life, NBA 2K10 is now looking to show that it has the goods to hold onto the crown. In other words, it's tough being the king.
Nba 2k11 xbox 360 create a player tendecies code#
Once the code has been entered, go to the Slam Dunk Showdown with the Dunk Help menu option checked to be tutored on this move.NBA 2K9 led the league in sales and critical acclaim last season while battling against inferior opponents, and has in general been leaps and bounds ahead of the competition for years now. Spritedunk3 - This code gives you access to the 'Villain' dunk.
Once the code has been entered, go to the Slam Dunk Showdown with the Dunk Help menu option checked to be tutored on this move. Spritedunk2 - This code gives you access to the 'Spin Tommy' dunk. Spritedunk1 - This code gives you access to the 'Orange Split' dunk. Riiasgerh - Unlocks Bulls, Celtics, Knicks, and Raptors St. While in the Features menu, use the Codes option to enter the cheat codes below:Īgsntrccai - Unlocks a Bobcats Nascar Racing uniformĪifnaatccv - Unlocks a Cavs Cavfanatic uniformĪsrdirmga - Unlocks a Hornets Mardi Gras uniformĮydonscar - Unlocks Grizzlies, Hawks, Mavericks, and Rockets secondary road uniforms Here are some additional cheats for NBA 2K11.